Championship Freecell
Glossary
The following Game Board diagram shows a Freecell layout, in order to clarify the terms defined below:

BASE: the highest-ranked card in a run of cards.
COLUMNS: When the game begins, cards representing a standard playing card deck are dealt face up in random order into 8 columns (with 4 columns of 7 cards and 4 columns of 6 cards.) The "top" of a column is the card closest to the top of your screen and the "bottom" of the column is the one closest to the bottom of your screen.
FREE CELLS: These are holding places (in the upper left corner of your Championship Freecell window) where you can set aside single cards until you are ready to play them. In Championship Freecell, you can affect the level of difficulty by choosing the number of free cells that are available. You can choose from 2 to 8 free cells, with 2 being very difficult and 8 being relatively easy. Freecell Gold players can choose to play with just 1 free cell.
FREE SPACES: The number of open free cells plus the number of empty columns.
GROUP: A set of 50 Championship Freecell games. You can become a group leader or lieutenant by winning more games than anyone else within the group.
HOME CELLS: These are the four cells in the upper right corner of your Championship Freecell window on which you build four stacks, one each of spades, clubs, diamonds, and hearts. You may not mix different suits in the same stack. The stacks must be built with an Ace on the bottom and ascend in sequential order up to a King.
OPEN GAME: A game for which no one has posted a solution. You can become the holder of an open game by posting any solution, even one using 8 free cells.
PREDICTION: When this feature is turned on, you will be notified if, at any time during the game, Championship Freecell detects that the game you are playing has become unwinnable. Even if you think you've lost the game, the prediction feature may still see a way out.
RUN: A sequence of two or more cards in solitaire order with alternating red (diamonds or hearts) and black (spades or clubs) cards with rank descending as the run proceeds.
Example: (left to right representing top to bottom)
Red Jack -> Black 10 -> Red 9 -> Black 8 -> Red 7
SECTOR: A set of 10 groups (see above). You can win a sector by winning a leader or lieutenant position in enough of the groups within the sector.
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